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{responder} tags let you construct a message that will be sent once the action is over, or you manually send it. These tags are meant to be chained together to form a complete responder.

{responder.embed title="World"}


Appends text to the output message. If there is more text, it will be appended to the existing text.

{responder.text;Hello World} will make the output message "Hello World" {responder.text;Hello}{responder.text;World} will make the output message "Hello World" {responder.text;Hello}{responder.text;} empty text will clear existing text.

{ fallback=false;member}

Set the responder to dm a user. This tag can be hit and miss if the user has their direct-messages closed.

{;{}} will make the message direct-message the user in context. { fallback=true;{}} will send a message to the user and will fall back to the context channel if the user has their direct-mesage closed.


This tag is used to add embeds to the message. Calling it multiple times will add multiple embeds to the message, up to a maximum of 10.

{responder.embed title="Hello world"} {responder.embed title=Test timestamp="5 hours ago"}

Embed Elements author-image author-name author-url color description footer footer-icon image thumbnail timestamp title url

Use the Embed Builder to quickly build an embed.


Add a field to the last created embed.

{responder.embed title="My Embed" description="Fortnite or something idk"}
{responder.embedField name="My Field" value="very cool" inline=true}
{responder.embedField name="Another One" value="even cooler" inline=true}


Set the channel the message will be sent to. Setting a channel with a context interaction will have the responder ignore that interaction when sending a message. The context interaction must still be replied to or it will be marked as failed.

// Do some weird logging stuff to a separate channel that the user will never see
{responder.text;{user.mention} ran our command!}
{responder.send} // Send the log message to the log channel

// Now we reply to the slash command (context interaction). This is required,
// not replying will have Discord mark the interaction as failed. Depending on a few factors,
// if we don't reply Atlas will automatically send a "The action did not output anything" message
// to stop it being marked as failed.
{responder.text;Hi {user.mention}! This is a reply to the context interaction that is required for it not to fail}
// No need for {responder.send} as it is automatically once the script finishes executing if its configured


Reset any options already applied to the responder.

{responder.text;Something bad happened!}

This would output "Something bad happened!"


Mark the message as ephemeral. Only works with interactions.


This is the same as {responder.text}, with some extras;

  • Embeds will be set to red
  • The message will be set to ephemeral

You should use this whenever sending error messages.

{responder.send return_id=false ignore_interaction=false}

Send the message immediately. This will automatically call {responder.reset} if the message is sent successfully.

return_id can be used to get the output message ID. return_id does not work when replying to an interaction. Discord does not give us message data when we send an interaction, however because the responder will assume you mean the context interaction, leaving out the ID should do effectively the same thing.

ignore_interaction can be set to have the responder ignore the context interaction and reply with a regular message in the context channel. The interaction still needs a reply or it will be marked as failed, you should only use this to send off a separate message.

If the responder is configured when the script finishes, it will be sent automatically. This means you probably don't need {responder.send} unless you're sending multiple messages.


Set the responder to edit the given message. Atlas must have sent the message to edit it. Place after the new message content.

{responder.button label handler? stateless? state? url? emoji? style=primary actionRowIndex?}

Add a button to the message.

label is the button text. handler is the value of the component callback action to call when the button is clicked state is an optional payload that will be accessible in the component callback action url can be used to link to external resources emoji is the name of an emoji to add to the button. Can be a guild emoji or a native emoji. stateless Whether this button should be forced to be a stateless interaction. Required if you don't want the button to expire. style can change the button style, which defaults to Primary. This will be ignored if url is present.

If you want a button to only have an emoji, here is a fun hack. Copy this empty space and paste it into the button label.

{ handler stateless=false state? disabled=false placeholder? minValues? maxValues? actionRowIndex?;options}

Create a new select menu with the given options. The options must be provided as an array of select options.

"value": [
"label": "Option One",
"value": "1"
"label": "Option Two",
"value": "2"

{ handler=my_callback placeholder="Select an option";{$options.value}}


Set the responder to reference the given message. Call with no params, {responder.reference}, to stop the bot replying to the context message.